General info
3D Artist
Barcelona, Spain
Over 8 years experience as a VFX artist in Flms, Commercials and Games. With wide range of experience in creating photorealism.

Specialities include: Texture Painting, Digital Sculpting, Character and Organic Modelling.

Software: Mari / Photoshop / Maya / Mudbox / ZBrush / XSI / Nuke
BIOGRAPHY
After completing her Art and Design studies in Barcelona 2001 with a masters in Animation, Andrea worked for five years as a Creative Designer in the field of publicity, working from concept to completion applying her knowledge as a traditional and CG Artist. Creating something more enduring made Andrea, in 2006 move to Vancouver where she graduated with honours in a Masters with a main focus on Character Modelling and Texturing. This led to a second year in Canada working freelance as a Texture Artist and Modeller. Andrea’s background in art, anatomy and her keen eye for detail has allowed her to follow her passion and work on a variety of different projects in the Games, Film and TV industries.


Experience
London
Feb 2014 - Nov 2014
Senior Texture Artist at MPC (The Moving Picture Company)
► Pipeline: Mari, Photoshop, ZBrush, Maya and Nuke. Linux & Windows.
Films:
- Fast & Furious: Supercharged
- The Jungle Book
- Guardians of the Galaxy
London, U.K.
Jul 2013 - Jan 2014
Senior Texture Artist at Framestore
► Pipeline: Maya, Mari, Photoshop & Nuke, Linux & Windows.
Films:
- Paddington
- Guardians of the Galaxy
- RoboCop
London, UK.
Nov 2011 - Jul 2013
Lead Texture Arist at Digital Domain / Reliance MediaWorks London
► Pipeline: Maya, Mari, ZBrush, Mudbox, Photoshop & Nuke. Linux & Windows.
Films:
- Ender's Game
- G.I. Joe: Retaliation
TV Show:
- Black Sails
London, UK.
Feb 2011 - Nov 2011
Texture Artist & Modeller at BlueBolt
► Pipeline: Maya, Mari, Photoshop & Nuke. Linux & Windows.
Interviewed by the Foundry, regarding the work I have done on Game of Thrones with Mari: www.thefoundry.co.uk/case-studies/game-of-thrones/

Films:
- Sherlock Holmes: A Game of Shadows. Film for Warner Bros.
- The apparition
- Snow White & the Huntsman (Teaser Trailer).
TV Shows:
- Game of Thrones, Season 1, HBO.
- Great Expectations, BBC.
London, UK.
May 2010 - Apr 2011
Freelance Character and Texture Artist.
► Main Client: Ignition London
London, Uk.
Mar 2008 - Apr 2010
Charater Artist and Texture Artist at Ignition London / Digi-Guys
► Pipeline: SoftImage XSI, ZBrush, Photoshop and BodyPaint.
- WarDevil: Unleash the Beast Within
Worked as a next gen character modeler and texture artist. Duties, modeling and texturing to likeness based on reference and concept art.
Vancouver,BC. - Barcelona, Spain.
Freelance CG Artist

    - 2007 Tigar Hare Studios (www.tigarhare.com). - Projects: Organic forest Textures.
    - 2007 Liquidbuddha Studios. - Projects: Organic Modeling.
    - 2006 Radarcan (www.radarcan.com). - Projects: 3D Illustration.
    - 2005 Baumann Film Festival. - Projects: Advertisement & Motion.
    - 2003 En Reposo. - Project: Animales Divinos. Film Animation.

Concept and Illustration for Backgrounds and props, rotoscoped cell animations and animation cut-out.
- 2002 Su-Studio - Solutions at several levels: Virtual reality, 3D sound, performance and publicity.
Barcelona, Spain
Freelance Graphic Designer

    - 2005 BAUMANN FILM FESTIVAL - Ppromotional material for this festival. Concept Art, 3D props, 3D animations, 3D renders and designed press publications.
    - 2005 DISTRICTE JOVE - Graphic Design, promotional posters and press publications.
    - 2001–2002 CANOA EDITORIAL - Graphic Design for press publications, logos design and merchandising, etc.
Barcelona, Spain.
Creative Designer at TMT Publicity & POP/PLV
Publicity & POP/PLV. Produced strategic publicity in point of sales. - Position: 3 years Creative Designer.
► Experience acquired: Worked closely with the art director, worked in a team and ability to coordinate people and delegate duties. I unified different types of concepts in a one consistent design style. Experience working from concept to completion.
► Pipeline: 3D Max, Photoshop, Illustrator and FreeHand.
Education
Vancouver, BC. Canada.
2001 - 2002
Diploma in “Game Art and Design”. Van Arts (Vancouver Institute of Media Arts)
❖ Graduated with Honours ❖
Main focus in Character Model (next-gen), Texturing and Concept Art.
Barcelona, Spain.
Diploma in “Animation”. Universitat Pompeu Fabra
One Year of instruction about the variety of animation techniques, resources and styles to develop in the use of new technological tools.

❖ Scholarship Phonos Foundation ❖
2002-03 Phonos Foundation promotes the production of experimental audiovisuals and musical compositions based on digital technologies.
Barcelona, Spain
Diploma in “Art & Design”. Escola la Massana
Four Years of conceptual art, art history, form, scale, colour, photography, design and various software.

❖ Awarded with the Seminar on Creative Packaging Ideas ❖
Granted by Frövi Board, just 20 students from six schools in the Iberian peninsula can attend the annual packaging seminar in Barcelona from Frövi Board (frovi.korsnas.com).
Barcelona, Spain
Universitat Pompeu Fabra
Courses:
► Photography digital
► New tendencies of the design and contents of press
Barcelona, Spain.
Academy Miguel Angel
► Drawing Techniques
Built on Krop