Joffery Black

3D Artist

JofferyBlack

Los Angeles, CA

Art Director/Consultant/2d_Illustrator/3d_Modeler/Texture Artist/Lighter

Experience

  • Lead Faculty Animation and VFX
    Hollywood,CA
    Oct 2010 - Present
    Los Angeles Film School
    Lead Faculty of instructor
    Revamped and implemented real world production lesson plans for 3d Modeling, Lighting and Shading, and Production Classes.
     Mentored and Art Directed Students in Production practices for Demo Reel creation
     Taught courses in Lighting and Shading theory for CG.
     Promoted a classroom environment conducive to learning and created excellent student/teacher interaction.
     Involved in and promoted student outreach and retention.
     Created a connection with Chaos Group for the successful implementation of Vray within the program.
  • Senior Level Artist
    Los Angeles, CA
    May 2009 - Feb 2011
    Real Life Plus
     Created high-quality game assets under strict deadline
     Used and refined studio next-gen project pipeline
     Designed and created many high-quality environments, assets and textures
     Learned and developed art conversion pipeline for Unity
     Created environments from low poly “block out” to final under strict deadlines
     Worked closely with design staff to build and iterate levels
     Created conceptual art to help define the game’s look and feel
     Mentored Junior artists
  • Senior Environmental Artist
    Culver City, CA
    Mar 2002 - Apr 2009
    Heavy Iron Studios
    UP: The Video Game
    WALL-E: The Video Game
    Ratatouille: The Video Game
    Xbox 360, PlayStation 3, Wii
     Succesfully led a team of artists on the Wii version of UP
     Created high-quality game assets under strict deadline
     Used and refined studio next-gen project pipeline
     Designed and created many high-quality environments, assets and textures
     Learned and developed art conversion pipeline for Nintendo Wii
     Created environments from low poly “block out” to final under strict deadlines
     Worked closely with design staff to build and iterate levels
     Created conceptual art to help define the game’s look and feel

    The Incredibles 2: Rise of the Underminer
    The Incredibles: The Movie
    Spongebob Squarepants: The Movie
    Spongebob Squarepants: Battle for Bikini Bottom
    PlayStation 2, GameCube, Xbox
     Designed and created many high-quality environments, assets and textures
     Created conceptual art to help define the game’s look and feel
     Created environments from low poly “block out” to final under strict deadlines
     Modeled additional character assets
     Collaborated successfully with small team
     Commended for fast and efficient asset production
     Set-dressed and lit multiple environments
     Learned pipeline quickly, and instructed new artists

Education

  • Bachelor of Fine Arts
    Tempe, Az
    Jun 1996 - Dec 2000
    Arizona State University

Skills


  •  Strong 3D modeling, digital painting and 2D drawing skills
     8 years production experience with Maya, ZBrush and Adobe Photoshop
     Knowledge of The Foundrys Mari and Nuke.
     Xbox 360, PlayStation 3, and Nintendo Wii development experience
     Excellent communication, interpersonal, and organizational skills
     8 published game titles