Joffery Black
3D Artist
JofferyBlack
Los Angeles, CA
Art Director/Consultant/2d_Illustrator/3d_Modeler/Texture Artist/Lighter
Experience
- Lead Faculty Animation and VFX
- Hollywood,CA
Oct 2010 - Present - Los Angeles Film School
- Lead Faculty of instructor
Revamped and implemented real world production lesson plans for 3d Modeling, Lighting and Shading, and Production Classes.
Mentored and Art Directed Students in Production practices for Demo Reel creation
Taught courses in Lighting and Shading theory for CG.
Promoted a classroom environment conducive to learning and created excellent student/teacher interaction.
Involved in and promoted student outreach and retention.
Created a connection with Chaos Group for the successful implementation of Vray within the program.
- Senior Level Artist
- Los Angeles, CA
May 2009 - Feb 2011 - Real Life Plus
- Created high-quality game assets under strict deadline
Used and refined studio next-gen project pipeline
Designed and created many high-quality environments, assets and textures
Learned and developed art conversion pipeline for Unity
Created environments from low poly “block out” to final under strict deadlines
Worked closely with design staff to build and iterate levels
Created conceptual art to help define the game’s look and feel
Mentored Junior artists
- Senior Environmental Artist
- Culver City, CA
Mar 2002 - Apr 2009 - Heavy Iron Studios
- UP: The Video Game
WALL-E: The Video Game
Ratatouille: The Video Game
Xbox 360, PlayStation 3, Wii
Succesfully led a team of artists on the Wii version of UP
Created high-quality game assets under strict deadline
Used and refined studio next-gen project pipeline
Designed and created many high-quality environments, assets and textures
Learned and developed art conversion pipeline for Nintendo Wii
Created environments from low poly “block out” to final under strict deadlines
Worked closely with design staff to build and iterate levels
Created conceptual art to help define the game’s look and feel
The Incredibles 2: Rise of the Underminer
The Incredibles: The Movie
Spongebob Squarepants: The Movie
Spongebob Squarepants: Battle for Bikini Bottom
PlayStation 2, GameCube, Xbox
Designed and created many high-quality environments, assets and textures
Created conceptual art to help define the game’s look and feel
Created environments from low poly “block out” to final under strict deadlines
Modeled additional character assets
Collaborated successfully with small team
Commended for fast and efficient asset production
Set-dressed and lit multiple environments
Learned pipeline quickly, and instructed new artists
Education
- Bachelor of Fine Arts
- Tempe, Az
Jun 1996 - Dec 2000 - Arizona State University
Skills
- Strong 3D modeling, digital painting and 2D drawing skills
8 years production experience with Maya, ZBrush and Adobe Photoshop
Knowledge of The Foundrys Mari and Nuke.
Xbox 360, PlayStation 3, and Nintendo Wii development experience
Excellent communication, interpersonal, and organizational skills
8 published game titles
View Joffery's Portfolio for work samples.|You must be a registered company to view Joffery's contact details.