Joseph Drust
Senior Character Artist
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JosephDrust
Pittsboro, NC
Joseph Drust is an artist residing near the small town of Pittsboro, North Carolina. He graduated from the Savannah College of Art and Design with a Bachelors of Fine Arts in Game Design. Joseph has over ten years of experience working in the video game industry as a character artist with a focus on modeling and sculpting. He has created character assets for games including Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon.
Presently, Joseph is a Senior Character Artist with Ubisoft (Red Storm Entertainment) in Cary, North Carolina. His work currently includes character sculpting for Ubisoft's next gen game titles. Joseph is also a beta team member for Pixologic’s ZBrush and a certified ZBrush Instructor. In his free time Joseph kitbashes Kidrobot's Munny Vinyl figures, fishes from his kayak on the on the local rivers, chases his young son, plays with his Sharpador (Sharpei-Labrador), and moonlights as graphic design and technical support for his wife's business.
Professional Skills:
- Design Skills
Character Design, 3D Sculpting, 3D modeling, Content Management UVW Mapping, Character Rigging, Pipeline Efficiency/Creation
- Computer Skills
ZBrush, 3D Studio Max, Photoshop, Mudbox, Illustrator, Painter, Imageready, Flash, Dreamweaver, Windows OS, Mac OSX, DOS, etc...
Experience
- Senior Character Artist (Design/Modeler for Characters)
- Cary, NC
Aug 2010 - Present - Ubisoft
Shipped Titiles:
TBA Next-Gen AAA game
- Outsource Artist/Tutorial Creator/Beta Tester
- Los Angeles, CA
Nov 2009 - Present - Pixologic, Inc
Outsource Artist (Created a 150 page tutorial and creature model for shipment with Zbrush 3.5. Continued collaboration in creation of webcast tutorials for ZClassroom and product beta testing.)
- Senior Character Artist (Modeler/Design/Rigger/Texturer for Characters.)
- Morrisville, NC
Jun 2007 - Jul 2010 - Vicious Cycle Software
Shipped Titles:
Earth Defense Force: Insect Armageddon (360)(PS3)
- Senior Character Artist (Character Modeler, Texturer, Rigger for Characters.)
Despicable Me: The Game (PS2)(PSP)(WII)
- Senior Character Artist (Lowpoly Modeler, Texturer, Rigger for Characters.)
Matt Hazard: Blood Bath and Beyond (Xbox Live Arcade)
- Senior Character Artist (Lowpoly Modeler, Texturer, Rigger for Characters.)
Ben 10: Alien Force (PS2)(PSP)(WII)
- Senior Character Artist (Character Modeler, UI Support)
- Character Coordinator/Senior Character Artist (Design/Modeler/Rigger for Characters, Weapons, Vehicles, etc..)
- Morrisville, NC
Jun 2001 - Jun 2007 - Red Storm Entertainment (Ubisoft)
Shipped Titles:
America's Army: True Soldiers (360)
- Character Coordinator/Artist (Head character modeler, in charge of managing character art assets.)
Ghost Recon Advanced Warfighter (360)
- Character Artist (Character modeler for enemy and multiplayer character art assets.)
Ghost Recon 2: Summit Strike (Xbox)
- Character Artist (Head character modeler, in charge of managing character art assets.)
Splinter Cell: Pandora Tomorrow (Xbox)
- Character Artist (Worked on multiplayer models for the game.)
Ravenshield (PC)
- Cinematic Environment Artist (Created hi-res geometry for intro/outro movies.)
Ghost Recon: Island Thunder (PC)(Xbox)
- Character Artist (Created characters, weapons, vehicles, LOD's, and attachments.)
The Sum of All Fears (PC)
- Character Artist (Created characters, weapons, LOD's, and attachments.)
Ghost Recon: Desert Siege (PC)(Xbox)
- Character Artist (Created characters, weapons, vehicles, LOD's, and attachments.)
Ghost Recon (PC)(Xbox)
- Character Artist (Created characters, weapons, vehicles, LOD's, and attachments.)
Education
- BFA
- Savannah, GA
1997 - 2001 - Savannah College of Art and Design
BFA in Computer Art with a concentration in Game Design
Other
- ZBrush Certified Instructor
Certified instructor for Pixologic's ZBrush
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