Jonathan Quintero

3D Environment Artist

JonathanQuintero

East Chicago, IN 46312

My love for games first started when I was about five or six years old and I have just received a Saga Genesis for Christmas. As I was playing my first game I thought to myself of how great it must be to make video games for a living. Games also gave me an interest in technology like in computers and gadgets. As time went on I kept thinking that technology can't get any better than this, but I have been proven wrong as time went on. Technology is always getting better and I am looking forward to future technology. The next game console that I received was the PlayStation and it just blew my mind, at that moment I thought that it couldn't get better than this but once again I have been proven wrong with my next console the Xbox and the 360 with all those new games. In high school I developed an interest in Japanese anime and manga. Another interest I have recently discovered is sci-fi; I enjoy the futuristic look and technology as well as outer space. One of my growing interests since I was young has been architecture. The way civilization has been able to build and grow and then build again has always amaze me. Architecture has been one of my aspirations for wanting to create environment scenes, it gives me great pleasure to be able to create and build objects that will go into the scene.


(773) 930-5384 mobile

Experience

  • Associate Artist
    Chicago, IL
    Aug 2012 - Present
    NetherRealm Studios

    Worked on the "Injustice: Gods Among Us" console game. Responsible for creating assets and environment scenes for cinematic purposes. Also worked on two unannounced iOS games and one android game. Responsible for reducing and creating low poly assets as well as fixing LightMap uv's for efficiency. www.netherrealm.com

  • Instructor
    Lake Forest, IL
    Jul 2012 - Jul 2012
    iD Tech Camp

    Taught iD Game Studios 101 course using Maya, Photoshop and UDK. Students had to model an object in Maya, texture it in Photoshop, import it and create a level in UDK. www.internaldrive.com

  • Pre-Vis Artist / 3D Asset
    Aurora, IL
    Jun 2011 - Oct 2011
    Pixel Liberation Front

    Worked as a freelance for the Superman movie as a 3D modeler. Responsible for creating assets and environment scenes, as well as texturing and cleaning geometry. Other responsibilities were categorizing Maya files as well as creating temporary models. http://www.thefront.com/

  • Intern / 3D Artist
    Chicago, IL
    Mar 2011 - May 2011
    Status Tv

    Worked on creating a 3D environment for a film about a post apocolyptic Chicago. www.statustv.com

Education

  • Bachelor of Fine Arts in Visual Communication - Game Design
    Chicago, IL
    Jul 2008 - May 2011
    International Academy of Design and Technology

Skills


  • Programs

    Autodesk Maya
    Unreal Development Kit
    Adobe Photoshop
    Adobe Flash
    Adobe Premiere
    Zbrush