Audio Direction - AAA Titles, Vancouver, BC, Canada
I am a passionate, pioneering and committed audio director focused on quality, creative collaboration and innovation within the AAA console game space.
My work extends across a wide variety of game genres on all major platforms. I have 11 years experience in raising the profile of audio within the wider industry while at the same time leading teams of world-class talent to achieve widely recognized excellence in sound, music and dialogue on all my projects.
Resume
Audio ReelAudio Reel
Prototype[2] Promo: Music Edit / Sound Design / Sound FX Edit / Dialogue Edit / Final Mix [2011]
Prototype[2] Promo: Concept / Sound Design / Sound FX Edit / Dialogue Edit / Final Mix [2011]
Prototype Intro Cinematic: Sound Design / Sound FX Edit / Foley Edit // Dialogue Edit // Final Mix [2009]
Treadstone Preview (unreleased) / Sound Design & Music Supervision [2008]
Vanishing Point (Dreamcast) Sound Design [2000]
Scarface Mix Technology Demo: Presented at GDC [2007]
My interview with Randy Thom after collaborating on Sound Design for the game [2006]
Radical Entertainment 7.1 MixRadical Entertainment 7.1 Mix
Radical 7.1 THX Mix Stage / Co-designed / Only dedicated internal developer 7.1 THX PM3 Mix stage in North America
Radical 7.1 THX Mix Stage / Co-designed / Only dedicated internal developer 7.1 THX PM3 Mix stage in North America
Radical 7.1 THX Mix Stage / Co-designed / Only dedicated internal developer 7.1 THX PM3 Mix stage in North America
Radical 7.1 THX Mix Stage / Co-designed / Only dedicated internal developer 7.1 THX PM3 Mix stage in North America
![Prototype[2] Promo: Music Edit / Sound Design / Sound FX Edit / Dialogue Edit / Final Mix [2011]](/static/images/styles/studiostacked/shim.gif)