After graduating from Architecture, I have spent the beginning of my career as a 3D artists, rapidly levelling up to lead and nurture creative talent. As Art Director I have learnt the importance of creating creatively balanced and passionate teams that feed into the creative process to help achieve a successful artistic vision, whatever the style may be.
Director of Art - Global Studios
Art Director
Art Director on Blood and Truth. An exclusive title created for PlayStation VR.
Story Trailer - https://www.youtube.com/watch?v=xjwqnsOhKnI
Story Trailer - https://www.youtube.com/watch?v=xjwqnsOhKnI
A selection of my work over the years
Click the above link to see some of the shipped titles I have worked on and examples of my personal work.
Art Director - Unannounced title
Art Direction across multiple sites, both internal and external developers
High level game franchise strategy
External Vendor due diligence
External Vendor briefing and feedback
Mentoring and Directing artists of all disciplines
3D and 2D asset creation feedback and direction
High level game franchise strategy
External Vendor due diligence
External Vendor briefing and feedback
Mentoring and Directing artists of all disciplines
3D and 2D asset creation feedback and direction
Art Director - F1 2015
Establish and maintain the overall look and feel of the F1 franchise
Create and maintain the Art Bible
External Vendor briefing and feedback
Conceptualizing and storyboarding
Mentoring and Directing artists of all disciplines
Lighting and atmospheric direction
Cinematographic direction
UI conceptualization and direction
Create and maintain the Art Bible
External Vendor briefing and feedback
Conceptualizing and storyboarding
Mentoring and Directing artists of all disciplines
Lighting and atmospheric direction
Cinematographic direction
UI conceptualization and direction
Art Director - F1 2013/Classic edition
Establish and maintain the overall look and feel of the F1 franchise
Create and maintain the Art Bible
Mentoring and Directing artists of all disciplines
Lighting and atmospheric direction
Cinematographic direction
UI conceptualization and direction
Character development
Create and maintain the Art Bible
Mentoring and Directing artists of all disciplines
Lighting and atmospheric direction
Cinematographic direction
UI conceptualization and direction
Character development
Art Director - Forza Horizon
Establish and communicate visual style across a multi disciplined development team.
Maintain visual quality throughout the life of project
Lead and mentor artists
Recruit and build art team
Maintain visual quality throughout the life of project
Lead and mentor artists
Recruit and build art team
VFX Art Director (James Bond: Bloodstone)
'Set Piece' design pitching to Game Director / Level Designer
Designing and Directing both 'in game and 'cut scene' VFX events
Conceptualizing and Storyboarding
Maintaining the quality bar for any VFX or animation (excluding characters) in
James Bond: Bloodstone
Designing and Directing both 'in game and 'cut scene' VFX events
Conceptualizing and Storyboarding
Maintaining the quality bar for any VFX or animation (excluding characters) in
James Bond: Bloodstone
Associate Art Director (Blur)
Environment Concepts
Environment Consultation
Shader Prototyping
Strategic Lighting
VFX Concepts
Car Damage design
Racification Design
Environment Consultation
Shader Prototyping
Strategic Lighting
VFX Concepts
Car Damage design
Racification Design
Lead Environment Artist (James Bond: Bloodstone)
High Poly Modelling
Low Poly Modelling
Normal Map Creation using High Res Models and Zbrush
UV & Texturing
Environment Art Consultation
Team Management
Low Poly Modelling
Normal Map Creation using High Res Models and Zbrush
UV & Texturing
Environment Art Consultation
Team Management
Lead Environment Artist (The Club)
High Poly Modelling
Low Poly Modelling
Normal Map Creation using High Res Models and Zbrush
UV & Texturing
Environment Art Consultation
Team Management
Low Poly Modelling
Normal Map Creation using High Res Models and Zbrush
UV & Texturing
Environment Art Consultation
Team Management
3D Environment Artist (PGR3, PGR4)
Environment and Asset Modelling
Photoreal texture creation
Specular Map and Bump creation
Photoreal texture creation
Specular Map and Bump creation
3D Visualisor
Create 3D Version of scheme by reading floor plans, elevations and section details.
Modelling
Texturing
Material Shader creaton
Lighting
Compositing
Modelling
Texturing
Material Shader creaton
Lighting
Compositing
Junior 3D Artist
Create 3D Version of scheme by reading floor plans, elevations and section details.
Modelling
Texturing
Material Shader creaton
Lighting
Compositing
Modelling
Texturing
Material Shader creaton
Lighting
Compositing
Part 1 Architect
Spatial Design
Building Regulation research
CAD drawings
Detail Drawings
Building Regulation research
CAD drawings
Detail Drawings
BA, Architecture
Diploma in Interior Design / Space Planning
CGTweetUP is a CG community on Twitter, dedicated in creating mastermind groups and artist collaborations through the use of social media and the internet.