General info
321-794-2074 mobile
Over the past two decades, Dug has been designing and building skateparks and action sports facilities on all seven continents. Dug has both national and international experience working with the biggest names in Action Sports, helping to create environments to suit all levels of athletes and participants. Whether at the drawing board or on site, his creative talent, expertise of the industry, and hands on experience gives him the ability to make educated decisions and quickly visualize a clients dream to reality. After 20 years of on the job experience, Dug returned to school for Industrial Design in order to both push the current standards and innovate the technologies of the action sports industry. In 2016, he graduated with his Bachelor of Science from the Art Institute of Portland. A few months before graduating, in 2015, he opened DugOut Design Studio, LLC, in Portland, OR. DugOut Design Studio brings his 20+ years of action sports design/build expertise to clients and his own system of design, in which he uses some of the most advanced software and technology to quickly bring clients ideas and visions to fruition. He has coined this process, Live Design. Some of Dug's noteable past experience is listed below. While working with Joe Ciaglia (California Skateparks) and Brian Harper (California RampWorks), he was responsible for designing notable projects such as 21 unique X Games Courses, the DC Embassy in Barcelona, The Red Bull Triples set, Danny Way's backyard in Kauai, and the 2014/15 Dew Tour downhill street courses. Prior to California RampWorks, Dug saw his passion through designing, building, and managing skateparks across Indiana, North Texas, and Florida. At the age of 17, his first project, Flounder Skatepark, won 3 state community awards inspiring surrounding cities to build skateparks of their own. Other early projects included: GPX Skatepark, ESPN X Games Skatepark, Anderson Skate Park, United Skatepark of Dallas, Havik Skatepark, and Stone Edge Skatepark. Dug has been a key asset to the future development of action sports progression.
Work Experience
Portland, OR
Aug 2014 - Present
Using rapid design techniques and high-tech software, Dug is able to work directly with clients to help them visualize their ideas into 3D scale models, photo-realistic images, animations and technical drawings. The end results produce a visual tool-set to bring a project from concept to construction. Design sessions can be done live and in person or through online meeting software, allowing clients to watch as their concepts are created to scale in 3D in real time. Some of the types of projects he specializes in include: event layout and planning, facility design, interior design, branding and sponsor layouts and product design.
Carlsbad, California
Jan 2009 - Aug 2014
Lead Conceptual and Technical Designer
Conceptual Design, Construction and Fabrication, Marketing, graphics and design, sales, engineering, project management, park design, international relations, website design, and new project development.

Through California RampWorks, I have created conceptualizations and marketing coordination with companies such as Monster Energy, Red Bull, DC Shoe Co., Bank of America, Skull Candy, Woodward Skate Camp, Bank of America, Nike, X Games, Palms Resort and Casino, Maloof Money Cup, Rob Dyrdek's Fantasy Factory, Adio Shoes, Nitro Circus and Microsoft to name a few.
Daytona Beach, FL
Jan 2008 - Jan 2009
General Manager
Stone Edge Skatepark is the worlds 2nd oldest running private skatepark in the world. I was hired on to revitalize and stimulate the business.

Some of the services I rendered while working at Stone Edge include:
Marketing, Event Logistics, Marketing, Operations Management, Staff Training, Program director, Graphic Design, community relations, photography and journalism, and facilities maintenance.

Arlington, TX
2006 - 2007
Business Design Consultant
Havik Skatepark
While at Havik Skatepark, I developed a revolutionary indoor skatepark design philosophy that embraced other urban genres such as graffiti artists, b-boys, and underground DJ's which helped to create a truly unique street experience. My park design was considered one of the first indoor street plazas of its time, giving way to a now widely accepted concept.

Other responsibilities included the design and construction of the boutique-style retail displays and fixtures, creative lighting with sound and video enhancement.
Other responsibilities included purchasing and receiving, vendor account management, computer systems, marketing and promotions, event management, pro demos, summer camp programs, contests, team management, facility management, and grassroots marketing initiatives.

One of my greatest contributions to this facility was the short time-frame I was able to create this entire program from scratch. I took the business from concept to full operation in less than 5 months.

Grapevine, TX
2003 - 2005
Operations Manager
ESPN X Games Skatepark
The ESPN X Games skateparks were located in 5 Mils Mall locations around the country from 2002 to 2005. I was hired on the the Grapevine Texas location to run event logistics and daily operations including staff training, retail management, event coordination and activation, summer camp programs, marketing initiatives, pro demos, and contest promotions.

Within my first two weeks if employment, I was able to quadruple the attendance at summer camp while cutting the companies cost for each camper in half, all without raising the price of fees. I was asked shortly after to coordinate all 5 parks camp programs,
Grand Prairie, TX
2000 - 2003
Operations Manager
GPX Skatepark
GPX Skatepark was the first and only permanent skatepark to host the ESPN X Games X Trials in 2001 and 2002.

With this company, I was able to develop my marketing design and development skills by creating and promoting many amateur and professional level competitions and events while promoting at the grassroots level.

Some of my duties included the design and maintenance of the retail department, public relations, course design and construction, staffing, office management, as well as creating marketing materials for web and print.
Valparaiso, IN
1997 - 2000
Flounder Skatepark
Flounder Skatepark was the very beginning of my professional career in the action sports design and development field.

This was the very first park I designed and built for my home town of Valparaiso, Indiana. The park was not only a huge success for our local parks and rec department, but an inspiration to neighboring cities throughout the state.

The project earned the city three separate community improvement awards for the state.

This was a very personal project for me at an early stage as I had dedicated the park to one of my best friends who was killed in an auto accident a year before the project had begun, his nickname was Flounder.

This job gave me the basic building blocks I needed to pursue a life in a leadership role which has proven valuable to this day. Working with the city government, performing public speeches, and managing a crew of volunteers through the design phases were definitely key elements to the building blocks of my success.
Westville, IN
Jan 1999 - Aug 2000
Purdue University N.C.
San Diego, CA
Aug 2012 - Present
Media Arts and Animation
The Art Institute of California -- San Diego
Portland, OR
Oct 2014 - Present
Bachelor of Science, Industrial Design
The Art Institute of Portland