Art Director - Fight Night Champion
The main aims of the game were to:
- Build on the base we had created on Fight Night 4 by giving an overall visual upgrade to the game. More polish to the skin, particle FX, more variation in the venues, and greater realism overall.
- A major feature was to make blood, swelling, cuts more realistic and visible as the game progressed. Our 18 rating made this possible, and fun.
- Another part was to get the game to appeal to not only sports fans, but more casual fans that wanted a story in their game. We therefore created a story based part of the game called Champion Mode.
- We wanted Champion Mode to feel like your character was in a Fight Movie. We made decisions to render at 30 fps with motion blur, which gave the game a more filmic feel, plus working on installing an easy to use and robust movie colour grading tool.
- All environments and characters were designed by production, lead artists and me. I art directed all aspects of this mode from giving feedback to concept artists, direction to rigging, animation, environments and also giving feedback to our cinematics team.