General info
I am a senior visual graphic designer with over 10 years of experience in major gaming companies, including Electronic Arts, Ubisoft Vancouver and Ubisoft Toronto. I demonstrated ability to consistently create original UI design and animation for a variety of games of the highest possible quality. I also demonstrated a strong working knowledge of Photoshop, Illustrator and After Effects complemented by a creative art background and a passion for layout, composition and photography.
All images copyright Picphic - Nicolas Lajeunesse.
Toronto, ON
May 2012 - Present
Picphic Books
Co-Founder of Picphic books.
Writing and illustration of storybooks.
• Featured on - An inspiring peek at a few of the finest portfolio pieces.
• Publication of a children's book: Silent Words - publisher and editor.
• Silent Words wins the gold "Mom's Choice Awards" -
Toronto, ON
Mar 2012 - Present
Concept Graphical Designer
Ubisoft Toronto
2012 - Reporting to the Lead presentation artist and creative director, providing concept presentations and animations to support the studio's first console game: Splinter Cell Blacklist.

2013 - Concepting static UI elements for the next instalment of Assassin's Creed in Montreal and Toronto with the Front-End art team.
Designing in-house stationary for Ubisoft Toronto including posters, banners and logos.
Vancouver, BC
Jun 2006 - Jan 2012
Senior UI Interface Designer
Ubisoft Vancouver
Reporting to the Lead Front-End artist and Art Director, provided concept presentations, animations and inspirations to support the casual and social studio online games and consoles.

• Involved in both concept and production cycles, helped define the artistic style for Pure Football, Office & Co. on Facebook and MotionSports Adrenaline.
• Mentoring and assistance to junior graphic designers.
• Developed and created multiple corporate promotional material consistent with the company’s high-end image.
Burnaby, BC
Apr 2002 - Jun 2006
UI Interface - Graphic Designer
Electronic Arts Inc. Canada
Reporting to art directors and producers, provided concepts and animations to define a visual design language throughout several game cycles.

• Involved in both concept and production, developed several front-end looks and concepts for MVP Baseball 03-04, NBA Live, NBA Street, NHL 05-06, Fifa 05, Fifa Street, March Madness, Marvel Nemesis, SSX 3 & 4 and Fight Night 04.
• As a member of the concept art department, produced quality icons, logos and animations to assist different teams, including Need for Speed, MBX, Def Jam Vendetta, Repo Man and Concrete.
Vancouver, BC
Sep 2000 - Apr 2002
UI Interface - Graphic Designer
CYOP Systems
Reporting to owners and producers, provided concept presentations, animation to support the studio game in development and the company’s visual identity.

• Involved in both concept and production cycles, developed a Front-end look for the Urban Mercenary FPS demo, a visual treatment for the site as well as publicity and corporate stationary.
Vancouver, BC
Jun 2000 - Apr 2002
Contractual GraphicDesigner
Industrial Velvet, Inc.
Developed a concept look for the “DARK ANGEL” TV series’ website, overseen by James Cameron. The site won three web awards.
Burnaby, BC
Nov 1999 - Jun 2000
Graphic Designer
Omicron Technologies
Developed graphic concepts for online casinos and supervised the design department.
Vancouver, BC
Feb 1996 - Nov 1999
Graphic Designer - Comic Book Artist - Filmmaker
Starnet Communications International
Reporting to the lead artist, provided graphic concepts for online casino game sites, created short movies and a graphic novel published by Fantagraphics Books.
Vancouver, BC
Sep 1990 - Dec 1996
Contractual Comic Book Artist
Fantagraphics Books
Produced eight single comic issues and one graphic novelization under Fantagraphic’s umbrella company, located in Seattle, WA.