William Parker

Senior 3D Artist

General info
Senior 3D Artist
Worcester, MA
Production Skills
Design Skills/Software Knowledge
Design and Conceptualization, Character creation and design, Prop/ Environmental Design, 3D Sculpting, 3D modeling and rendering. Knowledgeable in the use of Zbrush, Maya, Photoshop, Substance Painter,Keyshot, 3D Coat,XNormal,Unity. College level teaching experience
Work Experience
Cambridge, MA
Feb 2021 - Present
Senior 3D Artist
Demiurge Studios
-Working as a Senior 3D Artist producing 3D assets for a Top Grossing CCG.
-Building and implementing 3D assets for UI
-Creating prop/ UI animations in Unity
Worcester, MA
Sep 2019 - Jun 2021
Assistant Professor of Game Design
Becker College
-Working as an adjunct professor teaching Advanced Topics in 3D modeling.
-Teaching students advanced character/ creature creation and production skills.
-Teaching a variety of art fundamentals in digital sculpture using Zbrush.
-Helping students to understand production workflows and proper industry techniques for creating next gen characters and creatures as well as hard surface and prop modeling.
-Teaching fundamentals of video game production: Pipeline setups, Interdepartmental workflows, Industry Terminology, etc...
Boston, MA
Feb 2020 - Apr 2021
Senior Character Modeler
ZERO VFX
Working on undisclosed project
Sep 2018 - Feb 2021
Senior 3D Artist
Happy Giant
-Created assets for Mobile and multi platform games in AR and VR.
-Job consists of creation and optimization of 3D character models for production.
-Developing original concepts for original IP such as Cute Vs Chaos.
-Creating 3D models based on current toys manufactured by companies such as Spin Master and Wowwee.
-Skills consist of Modeling, Uving, Texturing.
-Using software such as Maya, Zbrush, Substance Painter, Photoshop, and many others.
-Managed international outsourcing teams in China making sure to keep them within the correct art style and constraints of the project.
-Great team player and outstanding at organizing and directing tasks either solo or part of a team.
-Shipped titles:
-Dragomonz AR Battle by Spin Master,
-Nanables by Jazwares
-Untamed - Madlab AR by WowWee Group Ltd
-Sam & Max "This Time It's Virtual" VR
Bellevue, WA
Sep 2016 - Sep 2018
Environment Artist
Arena Net
-Working as an Environment Artist building and constructing worlds on Guild Wars 2 and other needed projects.
-Working closely with a team as well as solo on projects, with direction from environment art lead and art director.
-Use of Maya, Photoshop, Zbrush, Substance Painter, and proprietary map building software to help in the construction of world and prop assets.
-Working on R&D team helping to develop and implement new proprietary technology.
-Working directly with Art Director on look/style development for undisclosed project.
-Working directly with Art Director on Design and Conceptualization
May 2013 - Sep 2015
3D Artist
Lunchtime Studios " Lords of New York "
-Working as 3D Artist on the game "Lords of New York" with Lunchtime Studios creating 3D game assets.
-Consists of 3D objects, user interface, and 3D environment assets.
-Winner of "Perforce 20/20 Innovators Contest" 2014.
Education
San Francisco, CA
Aug 2014 - May 2019
Master of Fine Arts in Game Design
Academy of Art University
Master's of Fine Arts Degree with a concentration in 3D Character modeling/ sculpting and game design.
Worcester, MA
Sep 2012 - Jun 2014
Bachelor of Arts in Interactive Media Design
Becker College
Graduated with Honors and received the Academic Program Award for outstanding achievement within the major.
Boston, MA
Sep 2009 - Jun 2012
Associate of Science High Honors in Gaming/Computer Simulation
Bunker Hill Community College
Graduated with High Honors, and received the Departmental Achievement Award for outstanding work within a major. Also the Academic Achievement Award for highest GPA in the graduating class.
Blairsville, PA
Jan 2005 - Dec 2005
Certificate in Business Management
Wyoming Technical Institute
Graduated from an intensive one-year program that consisted of a fifty-hour school week. This program consisted of classroom and technical training with a focus on attendance, dress code and professional behavior