Worcester, MA

757-636-2833 mobile

Production Skills

  • Design Skills/Software Knowledge
    Character, Prop/ Environmental Design, 3D Sculpting, 3D modeling, Rendering.
    Knowledgeable in the use of Zbrush, Maya, Photoshop, Substance Painter,Keyshot, 3D Coat,XNormal,Unity. College level teaching experience

Work Experience

  • Character Modeler
    Boston, MA
    Feb 2020 - Apr 2021
    Working on undisclosed project
  • Assistant Professor of Game Design
    Worcester, MA
    Sep 2019 - Present
    Becker College
    Working as an adjunct professor teaching Advanced Topics in 3D modeling. Teaching students advanced character/ creature creation and production skills. Teaching a variety of art fundamentals in digital sculpture using Zbrush. Helping students to understand production workflows and proper industry techniques for creating next gen characters and creatures as well as hard surface and prop modeling.
  • Senior 3D Character Modeler

    Sep 2018 - Present
    Happy Giant
    Working alongside Happy Giant studios to create models for Mobile and multi platform games in AR and VR. Job consists of creation and optimization of 3D character models for production. Developing original concepts for original IP such as Cute Vs Chaos. Also creating 3D models based on current toys manufactured by companies such as Spin Master and Wowwee.
    Skills consist of Modeling, Uving, Texturing. Using software such as Maya, Zbrush, Substance Painter, Photoshop, and many others.
    Several shipped titles working as a Senior Character Artist as well as upcoming projects such as Sam & Max VR " This Time Its Virtual" coming 2021. Managed international outsourcing teams in China making sure to keep them within the correct art style and constraints of the project. Great team player and outstanding at organizing and directing tasks either solo or part of a team.
    Shipped titles: Dragomonz AR Battle by Spin Master, Untamed - Madlab AR by WowWee Group Ltd
  • Environment Artist
    Bellevue, WA
    Sep 2016 - Sep 2018
    Arena Net
    Working as an Environment Artist building and constructing worlds on Guild Wars 2 and other needed projects. Working closely with a team as well as solo on projects, with direction from environment art lead and art director. Use of Maya, Photoshop, Zbrush, Substance Painter, and proprietary map building software to help in the construction of world and prop assets.
  • 3D Artist

    May 2013 - Sep 2015
    Lunchtime Studios " Lords of New York "
    Working as 3D Artist on the game "Lords of New York" with Lunchtime Studios creating 3D game assets. Consists of 3D objects, user interface, and 3D environment assets. Winner of "Perforce 20/20 Innovators Contest" 2014.


  • Master of Fine Arts in Game Design
    San Francisco, CA
    Aug 2014 - May 2019
    Academy of Art University
    Master's of Fine Arts Degree with a concentration in 3D Character modeling/ sculpting and game design.
  • Bachelor of Arts in Interactive Media Design
    Worcester, MA
    Sep 2012 - Jun 2014
    Becker College
    Graduated with Honors and received the Academic Program Award for outstanding achievement within the major.
  • Associate of Science High Honors in Gaming/Computer Simulation
    Boston, MA
    Sep 2009 - Jun 2012
    Bunker Hill Community College
    Graduated with High Honors, and received the Departmental Achievement Award for outstanding work within a major. Also the Academic Achievement Award for highest GPA in the graduating class.
  • Certificate in Business Management
    Blairsville, PA
    Jan 2005 - Dec 2005
    Wyoming Technical Institute
    Graduated from an intensive one-year program that consisted of a fifty-hour school week. This program consisted of classroom and technical training with a focus on attendance, dress code and professional behavior