General info
Concept Artist / Art Director
I'm a games artist with more than 15 years of profesional experience. Throughout my career, I have worked in many different positions within the field of video game art, but
still love that I am learning something new every day.

I have always been interested in art and new technologies, but above all I have been drawn to videogames. I love to work on videgames that show we can still do creative
things and this is the reason I am most passionate about indie games.
César Sampedro
Specialties / Skills
• Art Direction
• Character concept in both 3D and 2D.
• Environment concept in both 3D and 2D.
• Highpoly & Lowpoly modeling (organic and mechanic).
• Next-gen texturing and shader construction.
• Game design
• Tools development

Maya - 3D Studio Max
Game engines (UDK,Unity)

Windows - Linux
Amnesia: Rebirth
Arise: A simple story
Heavy Rain
Castlevania lords of shadow (prototype)
Motorstorm DLC
Motorstorm Pacific Rift
Motorstorm Apocalypse
Clive Barker's Jericho

(iPhone, iPad, Playstation, Indie Games)
Puzzle Star
Ozone HD
Captain Cat, Captain Cat Pocket
Apr 2012 - Present
Co-founder/Art Director
Digital Tentacle is made up of a small group of game developers, passionate about creating small, fun, accessible games with fresh and modern gameplay. Most of us have worked together for over ten years within larger companies, and all have many years experience in the industry. Now, we are excited to have the opportunity to draw all our experience and enthusiasm together, to bring you games we hope you will enjoy as much as we do!
2003 - Present
Art Director/Designer
Founder of the startup company Geardome, we focus on the digital distribution and games with nice visuals and gameplay.

Create applications and videogames for mobile devices/consoles and PCs (iPhone, iPad, Android, PlayStation, XBOX, etc.).
Oct 2009 - Dec 2011
Art Director
Art Director - Deadlight
Original Idea - Deadlight
Keeper of the vision (pre-production) - Deadlight
Jul 2007 - Nov 2009
Senior 3D/2D Artist - Concept Artist.
3D/2D artist .
World Builder.
Concept Artist.

MotorStorm DLC, Motorstorm Pacific Rift, Motorstorm Apocalypse.
Jul 2006 - Jul 2007
Senior Texture Artist / Concept Artist
Castlevania Lord of Shadows prototype
Recreating a game and world created by Clive Barker’s Jericho. My main responsibilities include texturing scenes,
unwrapping, creating models in high poly to generate normal maps, adding texture for FX.
Apr 2006 - Jul 2006
Senior Texture Artist
Created and visually designed a game called Cops as a texture artist. Main duties included creating vehicles, scenario
props and additional textures for scenarios (next-gen). In addition, my main task was to clean 3D models, unwrap and
create textures. For this project, particular attention was paid not only the exterior textures and graphics but specifically to
interior textures, design and segmented parts of the vehicle.
Jul 2002 - Apr 2006
Lead Artist
For more than 3 years I worked closely with a coder on an internal project which was not publically announced. As the
only artist working on the game I managed all the visual contents: concepts, modelling (high & low poly), unwrapping,
generation of normal maps, texturing, animating and illumination. In addition, I also gave ideas for making the games
tools. I made game maps using the coder tools that significantly contributed to the resolution of problems with the coder.
I adopted and adapted to new technologies during the course of this project to maintain a high visual quality and ensure a
high quality of work.
From my experiences in this game it allowed me to develop a greater knowledge for game development.
Created a model for the advertisement of a game called Navy Moves.
Created graphics that was used as an internal Benchmark.
Jan 2007 - Jun 2007
Freelance Character Texture Artist
Freelance Character Texture Artist ( Heavy Rain game)
Nov 2006 - Feb 2007
Freelance Artist
Dark Ride Studios
Contracted to create textures for this game however the game was not announced publically. Key responsibilities included
texturing various models in high quality, unwrapping and generating normal maps.
Junior Designer
I gained work experience during my studies within a company dedicated to the construction of concepts and designs
(clichés, solid and liquid) for commercial packaging.
Mar 2001 - Apr 2001
Freelance Artist
Duplex Systems
Contracted as a modeller and animator to make characters for the game Face of mankind.
Vigo, Spain
1996 - 2000
Highschool Castelao
Vigo, Spain
Jan 2000 - Jan 2002
Technician, Preprint
College Hogar Caixa Nova
Prepress advertising.
Additional Studies
2004/2006 Traditional drawing in the school Añil (Madrid).

2004 Carlos Baena Animation Masterclass

2000 Traditional and digital photography in I.M.E. (VIGO)

2000 Digital video in Centro UGT (Vigo),
Shortfilm “IFES”.

- Bidforpower for Quake 3 based on the series Goku. Responsibilities included making,
models, textures, animations, and FX

-Navyseals for Quake3 (similar to counter strike). I made characters and FX for this game.

-Bloodsunrise for Quake3, designed and textured made weapons and FX.

- I spent 2 years making models and textures for an internal project

- Developed various simple games,developer of all the visual content and contributed to idea

- Created the game Hydrium, awarded the prize
Game Developer winner of PLAYSTATION 2005.

- Created the game Hydrium Mobile.

- Created the game Ozone for PSP (freeware,homebrew)
Awards & Achievements
Prince of Persia contest Deviantart
- 3rd place.

Art Futura 2005: Game Developer winner of PLAYSTATION 2005
- Best concept & Design (game: Hydrium).

Halloween Skin Contest: Organized for Paul Steed (ID SOFTWARE artist)
- 1st place - skin (Calabaxa)

Bad Girl Contest: Organized for Paul Steed (ID SOFTWARE artist)

Xuventude Galicia Net 2002
- 1st place in 3D images.
- 1st place in Demoscene (Demo Wowfactor)
- 2nd place in 2D images.
- 3rd place in Fast 2d images.

BCN 2001
- 2nd place in Demoscene (Demo Choose)

Arroutada 2001
- 1st place in 3D images.
- 2nd place in 2D images.

Xuventude Galicia Net 2000
- 3rd place in 3D images.

Arroutada 2000
- 2nd place in 3D images.
- 2nd place in 2D images.

- Interview for the magazine Topcity (Galicia)
Spanish (Native)
Galician (Native)
English (Full professional proficiency)
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